hey guys, i'm new to this, and dear lord is learning good ethics stressful. i've been looking at a lot of face models which are considered to be "properly looped"...but there are thousands of variations within what's considered good work. so, i just scanned for edge loops that seemed to be present in all of them, and then…
I'm using Maya 2016. I would like to have the wall profile along the room's edge with perfect corners. Right now I have 90° and 45° corners, so I've booleaned out small presets with those wall profile corners, and placed them to the corners and stiched verts up. It's not very flexible and is quite time-consuming. Was…
Hello ! I am on a tight deadline and I came up with this problem. I have a 8K Alpha but when I use it model on my base, it doesn't give crisp edges. When I smooth it with Polish deformation option with an increment of 10, it doesn't become smooth. I am a little new to ZBrush so please help me out with little bit of more…
Hi, I am having a strange problem that has cropped up occasionally in the past and I don't know what causes it - the edges appear BEHIND the face, opposite the face normals. I've tried flipping the face normals back and forth with no luck. Exiting and re-opening Max doesn't seem to help either. This is Max 2013 using their…
Alright, here's the more in-depth feedback I promised you earlier today, you ready? * design and presentation are kickass, not much to say about it. There are some weird choices but it's nitpicking (Ex. the pipe going straight into the light on her nape). I really like her face, along with her proportions it gives her an…
Note: For some polycount forum issue we can not attach any pictures or headers into the post, no matter what method we use. To see the overall progress and look/quality of the content we are producing; please check the links in the post below. ABOUT US We are a small team working on Edge of Chaos, a next gen low-fantasy…
I'm guessing you want to select edge of a UV island and align whole island horizontal or vertical using that edge? TexTools have those possibilities (i know they are for Blender and Max, Dunno about maya). That is a free plugin.
I checked the stickied thread and it didn't appear to solve my problem. My problem is that a hard edge is being created where it shouldn't, here to be exact: This is not located on a seam (instead, the seam appears to have mapped perfectly). I am finding this confusing and annoying as I can't figure out why it's doing…