I'm using Maya 2016. I would like to have the wall profile along the room's edge with perfect corners. Right now I have 90° and 45° corners, so I've booleaned out small presets with those wall profile corners, and placed them to the corners and stiched verts up.
It's not very flexible and is quite time-consuming. Was wondering what's the proper way of doing something like that?
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Do it all at once by selecting all those border edges and extruding together. For the 45° I would eyeball it and for the 90° I would move/scale the walls along world axis.
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For better eyeballing, use a reference mesh which you know has a 45° slope and place it where your final walls will be, so that when you extrude everything you can trace that reference slope.
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Use booleans.