I checked the stickied thread and it didn't appear to solve my problem.
My problem is that a hard edge is being created where it shouldn't, here to be exact:
This is not located on a seam (instead, the seam appears to have mapped perfectly).
I am finding this confusing and annoying as I can't figure out why it's doing this. My first thought was that the high-poly for that section was underneath the low-poly, like so:
However, I doubt that this is the case as another part of the model which I normal-mapped had part of the curvature of a high-poly contained within it and that appeared to have rendered fine.
What could be causing this to happen? Set-up is Scanline (had too many problems with Mental Ray) with a skylight, light tracer & plane.
Grateful for any responses,
L
Replies
Ah I'm sorry I should have said. I am using edge padding, although being as this isn't a seam I can't see how it would help? I've included the normal map in the attachments if that helps.
I've also been using that cage in the baker.
UPDATE:
Well you can call me pant-on-head retarded, I just figured out what was wrong. I hadn't set the smoothing groups correctly, with that being set as a hard-edge by accident. It's the little things you don't notice...