EDIT: LATEST UPDATE: Hey guys, I think I've finally FINISHED it or at least almost finished it. I can't think of more, mostly because I want to work on something else now :P ORIGINAL POST Hey guys, I haven't had much time to my self to work on any thing recently so Finally I've managed to get some time to work on…
Hello all:) I've just finished a scene I have been slowly chipping away at for the last year. It's based on a concept image by Eric Gagnon (Gryphart). The image can be found here . I only really had a few hours a week to add progress so it was a strange development process. I started this in New Zealand whilst working full…
I wouldn't worry about moving forward with the rest of the design until you clean up a few details. Model - • More triangles! Smooth out some of the facets you don't plan on playing off of in the texture Get a smoother looking blade • Push the silhouette of the hilt. your forms are timid, Don't be afraid to take them too…
At the moment, I am developing a horror game environment for my final major project at university, drawing inspiration from Highgate Cemetery, Victorian spiritualism, and classic British/American horror films like Hellraiser and The Exorcist. My tutor recently shared on Polycount that he visited Highgate Cemetery after…
Hey there! Late night thought, I've been working on my next major environment for my portfolio to showcase my increased skills in hard surface work. Previously being Maya taught, I've now fully converted to 3ds and blender as I now know both pretty well and I'm proud to say it's going really well! (might make a progress…
remember that you cannot become good at "anything" overnight. Failing is an essential procress on the road to mastery. What is, imo, the most important is that you finish all the projects you start to condition yourself to fight trough the frustration. If you feel comfortable please post your progress so we can help you by…
Hello, I didn't find any technical forum about 3dMax at the main page, I wish my thread do not bother the General Discussion I have a question about smoothing, my mentor always said that smooth as the final process of work after you rigged and skinned the model. But I have some question that not answer yet (he is doing big…
Have gone through and made some improvements basically now there is a progress bar in the main window (bottom left corner) you can cancel the script with the escape key if you use edge selection you remain in edge selection mode and so on for the other selection modes
By moving right , down or left, would it still be within the UV layout grid or outside? I shrank the back part of the design bc it won't be seen by the camera and place it wherever there was space. (The UV Layout in this picture isnt properly done as other bits are not combine yet.) In the postgraduate Game Arts course…
Hey, I'm working on a Payday character and 2 props (a duffle bag and a gun). I want to learn and understand the proper way of doing character art (and likeness sculpts) in video games. So it would be great to receive any sort of feedback. This is my quality target and character I will be remaking This is my current…