Hello everyone, i'm actually looking for work, and i've decided to do a new envi with UDK. I chose the Level 28 of Stargate SG1 with the gate etc.:) This is what i have actually done in HP. Have a nice day.
Hello everyone, I was wondering (first level with UDK) if it is not a smart move to make some things high poly than should be just so presentation (higher detail) looks nicer than actually playability of the level? Is this a bad move or should I shoot for playability? Thanks, Zack
Hi all, I have just finished another piece during my free time in UDK. As a big fan of Last of Us and Uncharted series I wanted to make a scene that would be similar in graphics style. Opinions and constructive critique are very welcome as usuall :) Cheers, Rob
hey guys i just wanted some feedback on my website. I just finished a UDK level and im in the process of posting more stuff up, i just wanted to know what you think of the site and the content so far. http://www.edgarespinal.com/Nuclear_Lab_far_1.html
I've found myself slacking quite a bit lately and feel I have to raise the bar on my work, so I've decided that my next project is to create an environment in UDK. I have been really inspired by the work on this site and I hope that I can meet the same quality this community sustains. Be it looking through the advice in…
Hi, I'm getting terrible shadow acne in UDK using the dominant directional light the light is dynamic... lighting build times are aweful for me as well... i think it's cause my computer is shlow... any helpers?
Here is something I have been working on for about a month in between work and college, it still has lots of errors like the occasional floating mesh however I am going to clean it up at the end of the project the video shows better quality than the images below due to imgur compressing them horribly aftermath UDK V3…
Hello! This is my first post here at Polycount. I want to share some of the work I have been doing the past couple of weeks. This is an environment I made in UDK. The models where made in Maya and most of them I took into Zbrush and made highres models. This are the final screens of the level, please feel free to comment…