hey guys i just wanted some feedback on my website. I just finished a UDK level and im in the process of posting more stuff up, i just wanted to know what you think of the site and the content so far.
http://www.edgarespinal.com/Nuclear_Lab_far_1.html
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@haiddasalami_I also questioned the objects around the room also, if their enough or too low poly, thanx for the input. i don't use crazy bump i use the nvidia filter for little details like bumps and cracks...is that a method i should use or go into zbrush? are you talking about the bloom in the video?
For your normals, Especially the metal panels you have. I'd make a simple high resolution model to bake the normals from and only rely on crazy bump for the small details.
Hope that helps.
These scene itself looks very dated, however, due to the extremely low polycounts you used. This is more suited for a portable game. Even on the consoles, games can push a million polys like it's "whatever" to the processor. We still model things efficiently. There's just a lot more room to get crazy than back in 1998.
dude 1998 was a brilliant year to get crazy...:poly142:
but yeah the scene could be improved no end just by looking at where the jagged lines are and adding twice as many loops here
also tone that dof down now that reminds me of 1998
@ Neyull_importing my level from ut3 to UDK...some interesting things happened to my level..when ever i used the default build of lighting in UDK my walls disappeared, but lightmass even though washed out my level did not delete any of my progress, i wonder if this ever happened to you?