Hello!
This is my first post here at Polycount. I want to share some of the work I have been doing the past couple of weeks. This is an environment I made in UDK. The models where made in Maya and most of them I took into Zbrush and made highres models. This are the final screens of the level, please feel free to comment and critique my work
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The part where the wall material is broken away revealing stones needs some work. Make it look more chipped rather than smooth and blobby.
The cloth is incredibly noisy and distracting right now. I think it would look much better without the alpha.