Home 3D Art Showcase & Critiques

Environment - UDK

Hello!

This is my first post here at Polycount. I want to share some of the work I have been doing the past couple of weeks. This is an environment I made in UDK. The models where made in Maya and most of them I took into Zbrush and made highres models. This are the final screens of the level, please feel free to comment and critique my work :)

Replies

  • Lucas Annunziata
    Options
    Offline / Send Message
    Lucas Annunziata polycounter lvl 13
    For how dirty some of the walls in your scene are, they seem to be incredibly saturated. I'd like to see more definition of the glass material, and more material definition in general. The metal on your lantern and barrells looks like rock because there seems to be zero spec to it.

    The part where the wall material is broken away revealing stones needs some work. Make it look more chipped rather than smooth and blobby.

    The cloth is incredibly noisy and distracting right now. I think it would look much better without the alpha.
Sign In or Register to comment.