Hello everyone,
I was wondering (first level with UDK) if it is not a smart move to make some things high poly than should be just so presentation (higher detail) looks nicer than actually playability of the level? Is this a bad move or should I shoot for playability?
Thanks,
Zack
Replies
also what are the plans for the level?
I plan on just making it a fly through with the camera, cinematic.
you can toggle them or change the settings there. from left to right
Drag Grid, Rotation Grid, Scale Grid, Autosave
the checks will toggle them.