Noob question: So I made a model of a house in Maya, and it's all unwrapped and UV laid out. I've been working on texturing it now that it's in-engine. However, when I did the UV mapping I just laid out everything so that it's unique, which I'm realizing isn't an efficient use of space. That's because the walls (which are…
I was wondering what are some of the best dx shaders that you guys and gals have successfully used to view normals in the viewports of max? Thanks alot!
Vote for your favorite level art and design of last year LEVEL-DESIGN.org is conducting a survey to determine the best level art and design of 2013 with the winners of each category recieving prizes. The survey will end on Friday, January 31st, so go over and vote!
Any Polycounters going to be at PAX East in Boston this year? Just got my badge in the mail and will be heading up with a group of friends. A meetup would be cool if possible.
I just read this. It's probably the best theory I've read on the show yet. I'm sticking to this thought until the show can prove otherwise. Bloody good read.
Hello, 1) whats in your opinion is in general the best software to create realistic human characters? 2) If I use blender, what for addon you would recommend to create realistic human characters? Thanks
hello my friends who had experience in character art to let me know what would be the best choice to work in character art industry?to make more money? tnx
Yo PCs! Whats the best Way to model in a Hole in a Cylinder? Or is it better to make Holes just with Texture, i mean with Alpha Mask. I need it both, for HP and LowPoly. Gazu
What is the best way to fix such wavy artifacts that appear whean i bake normal map with smooth cage? i could just paint skew in this area, but it causes visible seams on edges like if i baked it without smooth cage
What does a texture sheet and UVs look like for these assets? Curious how much UV reuse. And what about the bottom? Are these going to be rigged with physics, and thus tumble-able in-game? The bottom could conceivably use lower texel density, or reuse the same texture as the top, etc. Also, are you baking an ambient…