Hello oglu, thanks for answering. I agree with you, but almost is the software also not unimportant. I tried it with manual bastioni but is there a better software for easier work?
Be prepared for a steep learning curve when you really want to do realistic characters from scratch. It's the kings class. There is this much to learn. Anatomy, special texturing, sculpting and so on. You don't start there, you arrive there, after several months or even years.
If you want to make high quality characters, learn Blender. If you want to make cinematic, gorgeous, high resolution characters: slog through learning ZBrush's atrocious UI, and then also learn to use Blender alongside it.
Also both of these are crap for texturing. Blender is better off but still its baker is rough around the edges and if you want to do any texture painting, forget about it. Use anything outside of Blender and Quixel for texturing. Quixel looks good until you notice they're so googly-eyed for their golden child Megascans that they totally forgot symmetry is a feature of any software that takes itself seriously, which would be fine if you weren't a character artist (unless you're making asymmetrical blob people)
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Learn todo realistic characters. Blender is fine. The Artist is the important part not the software.
Hello oglu, thanks for answering. I agree with you, but almost is the software also not unimportant. I tried it with manual bastioni but is there a better software for easier work?
Learn to do realistic characters. Good advice.
Character creator for Maya is prolly what you are looking for.
Be prepared for a steep learning curve when you really want to do realistic characters from scratch. It's the kings class. There is this much to learn. Anatomy, special texturing, sculpting and so on. You don't start there, you arrive there, after several months or even years.
To make your life easier you could use MB Lab. A Blender addon. Free. https://mb-lab-community.github.io/MB-Lab.github.io/
Or Makehuman. Free. http://www.makehumancommunity.org/
These options doesn't give you exactly realistic characters then though. To make them look realistic requires further work.
Or use one of the commercial character creators out there. https://charactergenerator.autodesk.com/
Or you could skip all these steps and buy DAZ characters and assets. https://www.daz3d.com/shop/
If you want to make high quality characters, learn Blender. If you want to make cinematic, gorgeous, high resolution characters: slog through learning ZBrush's atrocious UI, and then also learn to use Blender alongside it.
Also both of these are crap for texturing. Blender is better off but still its baker is rough around the edges and if you want to do any texture painting, forget about it. Use anything outside of Blender and Quixel for texturing. Quixel looks good until you notice they're so googly-eyed for their golden child Megascans that they totally forgot symmetry is a feature of any software that takes itself seriously, which would be fine if you weren't a character artist (unless you're making asymmetrical blob people)