Hi all, i'm a noob who wants to make a character. That's my first attempt ever in making human body (i only made an ass lol, and some alien faces supposed to be human). I thought probably i don't have to make a detailed anatomy model for my first try (lazy power yup) since i will cover the body with an armor, and no need…
CURRENT VERSION... DONE! WOOOHOOO http://steamcommunity.com/sharedfiles/filedetails/?id=514471922 Hey people! I asked about juggernauts scale a while back and I thought it was time to post what I've been up to. Im currently working on a juggernaut set inspired by ninjas/stealth. Not that he can stealth in game, but he…
Skin based on the theme of Project, in its basic version <Prototype> has a closure with the subject "Project" except his arm and left eye that are similar to Battlecast In his version Assassin becomes a "Absolute Project",in this form, every time Kayn runs, or goes through the walls, the helmet will cover his face And his…
Hi guys, So my goal is to become a 3D character artist in the game industry and I really love the more realistic styled games such as Dragon Age Inquisition, Mass Effect 3, Uncharted 4, Assassins Creed unity etc etc. So I'd like to focus on learning how to make realistic characters.. But I'm not sure on how to approach…
Hello ! I'm new on Polycount and I want to share my last project, Bolingbroke's ruins. Don't hesitate if you have some feedback 😁 This will be the subject of my final exam. To begin, I've started from the concept of Gilles Beloeil, Brolingbroke, Salle du trône made for Assassin's Creed Valhalla (Link :…
I will, they are mostly 100% tilable. The problem is the viewing angle of the roof which kill the normal-effect, I probably would have more detailed roofs if it wasn't so expensive ^^. Haven't seen a game so far where you walk on the ground with super-detailed roofs. Last thing I've seen really detailed roofs was in…
Yea I agree with the eyebrows, it's like gorilla hairy armpits or hobbit feet on a hot chick. Just be prepared for the fanboi's to crap themselves, they can be worse than gun nuts complaining about rivet size on an AR-15. I suggest coming up with a few comebacks, something like: "any self respecting blood elf wouldn't let…
i guess it has to do with what style are you working with. i know that blizzard never uses any photosources for World of Warcraft (so is diablo 3, it appears), everything's done in photoshop and painter. so in that aspect i guess texture artists need to paint everything. other companies like valve and infinityward use…
Hey everyone, I'm finishing up my senior year of college, and here's my final project WIP. After months of saying that I would post to Polycount, here I am, asking for critique! My inspiration is a concept piece from Assassin's Creed Syndicate: I have a few weeks left to finish this up, and the majority of my focus will be…
I've read that no matter how badly you flub in the game, you still arrive at the same result. You still progress in the case and the bad guy is still revealed and a face off ensues. Is this true? It seems this would take away from the experience, no? I've been really on the fence with this one. Heard some of the music on…