Hey everyone,
I'm finishing up my senior year of college, and here's my final project WIP. After months of saying that I would post to Polycount, here I am, asking for critique!
My inspiration is a concept piece from Assassin's Creed Syndicate:
I have a few weeks left to finish this up, and the majority of my focus will be spent on filling out the space with clutter props, modelling the desk chair, and if I have time I'd like to redo the couch. I'm unhappy with the bookshelf area right now, so I'd love to hear some feedback on how to make that space more interesting.
Any critique is welcome & encouraged.
Thanks!
Replies
My first reaction was:
- WTF? Why he is unhappy? This bookshelf looks so awesome.
Then I realized that I zoomed concept art
I finally started to tackle the bookshelf area, and I plan to start filling it with small props once I get more done. I replaced the couch with one that makes more sense, added a chair at the desk, and added a tall lamp in the corner to break up the straight line. Next on my agenda is to think of the story I want to tell in the space so I can start creating more clutter items.
I've started on filling in some props, primarily on the desk. I added a suitcase in the back, and glasses, pen, mug, envelope, in the foreground. I've also made some slight lighting tweaks, and added an exterior view from the window. I'm aiming to have this finished in a week, so I'm going to crunch this week to make a bunch of props for the rest of the scene, especially the back two desks and the bookshelf.
Couch, seats and wood is basically too red. Walls are much brighter than in the concept.
Also there should be a layer of grey dust on the furniture.
Furniture textures should be more aged in general.
The Bookshelf doesnt stand out negatively. Just needs more books.
sry for bad english
I changed the lighting a bit, and added more props! I think it's coming along a lot better now. I'm going to tweak it some more, as I got feedback that the lighting along the walls is a bit flat. I would love to hear some feedback if anything else sticks out too much.
After this is due (Monday), I plan to add a grunge pass (ripped furniture, scratches, dirt, etc), and if I have time, maybe redo the lighting as a night-time scene with the fireplace lit.
The concept is absolutely top notch!! The contrast between the white bluish light from the window and the warm lamp gives such a great atmosphere and depth. It adds story to the scene. I would try to capture the essence of the concept.
I feel torn between two different focal points however, the bright yellow lamp and the muted desk lamp. In the concept the focal point is the bright blue light from the window which fades until it reaches the desk and the second focal point of the lantern. I'd mimic this in yours, either dim/shut off the lamp entirely or even replace it with a potted plant, and then I think the two points wouldn't clash as harshly
As for critiques I think you should give the desk a bit more importance and tone down the saturation on the items on the desk so they blend a bit more in the picture. Maybe add a light on the right to simulate another lamp beside the shelf.
Great work, I am also working on something similar to this but I am way less skilled than you are! Good job!