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[UE4] Office Interior

Hey everyone,

I'm finishing up my senior year of college, and here's my final project WIP. After months of saying that I would post to Polycount, here I am, asking for critique!



 My inspiration is a concept piece from Assassin's Creed Syndicate:


I have a few weeks left to finish this up, and the majority of my focus will be spent on filling out the space with clutter props, modelling the desk chair, and if I have time I'd like to redo the couch. I'm unhappy with the bookshelf area right now, so I'd love to hear some feedback on how to make that space more interesting. 

Any critique is welcome & encouraged.

Thanks! :)

Replies

  • swann
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    swann polycounter lvl 4


    ... I'm unhappy with the bookshelf area right now...
    My first reaction was:
    - WTF? Why he is unhappy? This bookshelf looks so awesome.

    Then I realized that I zoomed concept art :)
  • angeloperson


    I finally started to tackle the bookshelf area, and I plan to start filling it with small props once I get more done. I replaced the couch with one that makes more sense, added a chair at the desk, and added a tall lamp in the corner to break up the straight line. Next on my agenda is to think of the story I want to tell in the space so I can start creating more clutter items.
  • nickcomeau
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    nickcomeau polycounter lvl 4
    I think it's looking a bit too sparce in the book shelf, in the middle/lower-right side of it. Also, are you planning on keeping the couch and the chair the same material? Just curious.
  • angeloperson
    I think it's looking a bit too sparce in the book shelf, in the middle/lower-right side of it. Also, are you planning on keeping the couch and the chair the same material? Just curious.
    I think once I get the small props in, it will help the bookshelf area look better. I'm probably still gonna move some books around, especially once I get the rest of the space more filled out. I finished the sofa late last night, so next time I work on this I'll play around with the colors for it. I'm thinking somewhere between Oxblood and Mahogany would be good, I'm just trying to push some color in my scene and avoid making everything brown. 
  • angeloperson

    I've started on filling in some props, primarily on the desk. I added a suitcase in the back, and glasses, pen, mug, envelope, in the foreground. I've also made some slight lighting tweaks, and added an exterior view from the window. I'm aiming to have this finished in a week, so I'm going to crunch this week to make a bunch of props for the rest of the scene, especially the back two desks and the bookshelf. 
  • sefice
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    sefice polycounter lvl 8
    Coming along nicely!
  • defragger
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    defragger sublime tool
    good start, but the colors are wrong.
    Couch, seats and wood is basically too red. Walls are much brighter than in the concept.

    Also there should be a layer of grey dust on the furniture.
    Furniture textures should be more aged in general.

    The Bookshelf doesnt stand out negatively. Just needs more books.

    sry for bad english
  • angeloperson
     defragger said:
    good start, but the colors are wrong.
    Couch, seats and wood is basically too red. Walls are much brighter than in the concept.

    Also there should be a layer of grey dust on the furniture.
    Furniture textures should be more aged in general.

    The Bookshelf doesnt stand out negatively. Just needs more books.
    Thanks for the feedback, I plan to tweak some of those values soon! I'm not looking to copy the reference 1 for 1, rather a basis for the composition, but I agree that the values can be toned down a bit. 



    I changed the lighting a bit, and added more props! I think it's coming along a lot better now. I'm going to tweak it some more, as I got feedback that the lighting along the walls is a bit flat. I would love to hear some feedback if anything else sticks out too much. 

    After this is due (Monday), I plan to add a grunge pass (ripped furniture, scratches, dirt, etc), and if I have time, maybe redo the lighting as a night-time scene with the fireplace lit.
  • Greg DAlessandro
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    Greg DAlessandro polycounter lvl 6
    The room needs an AO pass (the corners of the walls should be darker) check out "ambient occlusion room" on google to see a bunch of references. (or at least not as evenly lit)
  • hmm_rock
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    hmm_rock polycounter lvl 10
    Looking really nice so far!
  • defragger
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    defragger sublime tool
    yes its coming along a lot better with the props!

    The concept is absolutely top notch!! The contrast between the white bluish light from the window and the warm lamp gives such a great atmosphere and depth. It adds story to the scene. I would try to capture the essence of the concept.
  • angeloperson
    Thanks for your feedback, everyone! I did another pass at the post-processing, and exaggerated the lighting a bit more, as well as introduced a clock on the wall. The image seems to be displaying differently for me on different monitors, so if anyone is getting the shadows washed out or any other issues I'd very much appreciate hearing about them. I have another week or so to play around with it, and I was considering either doing a grunge pass or taking a stab at night lighting, but I feel that in it's current state it's more or less done :smile:


  • The Rizzler
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    The Rizzler polycounter lvl 9
    It's looking a lot more moody now, though not nearly as dingy as the concept. (I'm aware you're only using it for composition)
    I feel torn between two different focal points however, the bright yellow lamp and the muted desk lamp. In the concept the focal point is the bright blue light from the window which fades until it reaches the desk and the second focal point of the lantern. I'd mimic this in yours, either dim/shut off the lamp entirely or even replace it with a potted plant, and then I think the two points wouldn't clash as harshly
  • samifira
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    samifira polycounter lvl 11
    Oh God this looks really good. How do you feel about turning off the far left lamp and letting the outdoor lighting do more of the work? I think it looks great either way but I think The Rizzler has a point about the competing light sources.
  • spexel
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    spexel polycounter lvl 2
    Wow, I really like this. Would this be playable on next gen console? 

    As for critiques I think you should give the desk a bit more importance and tone down the saturation on the items on the desk so they blend a bit more in the picture. Maybe add a light on the right to simulate another lamp beside the shelf. 

    Great work, I am also working on something similar to this but I am way less skilled than you are! Good job!
  • Maffyland
    The last pass of lighting has done wonders. The main difference between the concept and the real time scene is the wear. All the elements in the Unreal scene look new. An ageing pass would nail the look.
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