Okaaay one last note! This is coming around the corner. Notes on Game Dev 2D/3D Environment and Character Art Competition The Notes on Game Dev 2D/3D Environment and Character Art Competition, targeted at celebrating upcoming talent with an interest in game art, is open for entries until June 15. Art will be judged by some…
We are in the late stage of developing Second Hand: Frankie's Revenge (Steam Page) and we have a backlog of 3D assets that need to be created. I'm looking for a 3D artist to model and texture these pieces following our existing art style and the concepts that will be provided. See renders of some existing items at the end.…
Blue Isle Studios is looking for a fast and exceptionally skilled environment artist to join our team. Your focus would be to create an immersive atmosphere for players while remaining conscious of polygon limits, draw calls and fillrate. Your skills and responsibilities would include modelling, texturing, lighting,…
Hi, my name is Chris and I am currently looking for 3D Artists for "Elements Of Ice And Fire". You can find more info about the game here: http://www.indiedb.com/games/elements-of-ice-and-fire http://www.elements-of-ice-and-fire.com/ And watch our trailer at Youtube:…
Prop Artist Psyonix, an independent video-game developer, is looking for a qualified Prop Artist to join the art team of a 100+ person creative and tech team in downtown San Diego. Our ideal candidate is creative, self-motivated, has at least 2+ years of experience and has shipped at least one title. All applicants must…
Kabam is growing and were growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. Were building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…
[ QUOTE ] Zipper Interactive has been making hit games for year and we are now adding to our staff. We are currently recruiting for art modelers. Responsibilities will include taking over level geometry created by a level designer, and finalizing the look for the level, providing additional geometry, textureing and…