Blue Isle Studios is looking for a fast and exceptionally skilled environment artist to join our team. Your focus would be to create an immersive atmosphere for players while remaining conscious of polygon limits, draw calls and fillrate. Your skills and responsibilities would include modelling, texturing, lighting, optimization and level design. You must have the creative sense to work with little or no concept art, prototype and gather reference material for your designs.
This is a paid full-time remote contract position with a minimum length of 4 months.
Responsibilities
• Work with the creative lead to deliver art assets by assigned due dates
• Design and implement artwork directly within Unity.
• Optimize, combine and atlas to ensure good performance
Requirements
• A minimum of 2 years’ experience creating fully realized environments
• Able to design and light interior/exterior spaces within Unity Engine
• Experience creating environments in Unity Engine as well as importing and managing assets
• Experience with optimization techniques such as mesh merging and creation of texture atlas' to reduce draw calls
• A thorough understanding *of 3D Studio Max and/or Maya (Both is a plus)
• A good understanding of what’s needed to set dress an environment
• Solid background in traditional arts included but not limited to animation, illustration, design or traditional media
• Self-motivation, good communications skills, and a great team-player attitude
Portfolio
• Only digital submissions will be reviewed such as a website, blog or online album. Demonstration of organic environments is a plus.
Pluses
• A degree or formal art training in illustration, traditional painting or industrial design
• Understanding and ability to create working animations in Unity including a strong knowledge of Mechanim
• A strong knowledge of Unity shaders and/or ability to modify and create new ones
Please contact us at
jobs@blueislestudios.com with samples of your work. (The more the better) We look forward to hearing from you!
* Please note that due to the volume of submissions we will not be able to directly respond to everyone *