The Harman Design Team is calling for talents from all around the world to redefine the future of entertainment. It is a growing multi-disciplinary and multi-national team with many opportunities, involving Industrial & Graphic Design, User Interface & Experience Design, Packaging, CMF and Digital Design. We can offer a…
Yup looking much better, some great progress he's shaping up nicely. Notman, good eye on the loose fitting shirt and the goggles, I agree that those need to be worked on. With the shirt it looks great from the side profile but the sides of it in the front need some anatomy pushing thru, or rather trim the shirt back a bit…
Irrespective of gender, I find distinguishing anatomical subtleties from experience working with traditional media can be extremely challenging too capture whether trying to sculpt a marquette in clay or via life drawing class - hideously tortuous I tell you wouldn't wish it on my worst enemy. ....thank the good lord I'd…
Hello, let me introduce myself briefly. I have always liked digital art and had a graphic tablet and drawing programs since I was in my teens. I couldn't afford art school, so I ended up doing coding in uni. I also did an year in an Academy of Fine Arts after that, and then I quit to move to London, and have been working…
At Quarantine Interactive, we transform your creative visions into reality. As a premier video game development company and art outsourcing studio, we leverage cutting-edge tools to deliver exceptional quality at competitive rates. Our Services Include: * 3D Modeling: From intricate character designs to detailed…
Since my good friend and neighbour "THE 5" showed me the way back to passion I decided to start drawing again. I`ve been following Polycount for quite a while, especially the "Digital Sketchbook -section" to find Tips "n" Tricks to improve my skills (I wasn`t registred on Polycount till`now) and after realizing that…
I wanted to share a story. A while back, I came across this thread: http://polycount.com/discussion/131330/blubber-busters-looking-for-programmers. A couple of super talented artists wanted to find a programmer to partner with. From a few email exchanges with them, I think they decided to go without a programmer, and just…
2048x1024 IS powers of 2 and that's fine with most engines. But generally those guidlines mean total space of that size. So you could divy it up into a bunch of 64x64's if you wanted. @ Zipf, I think you're is probably the strongest overall I've seen so far (and we've seen quite a few of these recently). However I think it…
Hi there, My name is Vojtěch Severa and I'm a freelance CG artist from Czech Republic. I started with CG as a self-taught artist around year 2009 (Blender 2.49). Ever since, my primary focus has been 3D graphics, although I'm equally adept at creating 2D designs. My work experience includes asset creation for architectural…
He's not talking about the edges needing cracks and such but the gaps between each tile are exactly the same spacing over the entire texture which = bad workmanship as it doesn't show any form of natural chaos. Nothing in real life is mathematically perfect, geometry wise you may have some things come close but the object…