Hello everyone! thank you so much for reading this, I really hope you guys can give me some inputs to help me clear some things up when i'm doing my workflow to achieve my goal. My goal : Hand painted models/scene/texture What i want to achieve is something like this (awesome stuff from FAF) : My current workflow :1.…
haha, yeah I would like everyone to keep in mind this is being used by a huge orc boss dude. I want it to be somewhat realistic and fantasy at the same time.. As for the polycount, I was given a maximum of 3,000 polys to create this with...So I used every poly I could for the hell of it. Most of the polys are in the damn…
Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a…
Hello, thought it would be a good idea hear about your Modular Building process, or any Hands-on mini-tuts current gen modular tips and tricks. To kick the thread off. Article The Environment Art of Halo 4 http://www.polycount.com/2012/11/20/the-environment-art-of-halo-4/ [UE4] Modular Building Set Breakdown…
Hi mates, i am learning on my own, and since some days ago i got a problem with UVs that i really can not find a solution after searching for long time. When you have a hand-painted texture you can stack 2 symmetrical parts, right ? But when only some parts of the character ( or prop ) are symmetrical the method that i am…
** Please make sure that you can make model in anime style ** because If not it will waste time not one but both of us Now we make a PC game and Life+Farming simulation game. Harvest Moon and Rune Factory , the game will be quite big.Now our 3d artist she is very busy so i'm must find more 3d artist to help her make…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
I have been creating a game for mobile that focuses on battling and breeding dragons. It is real-time and 3D. I'm aiming for a low poly, hand-painted/stylized look. I got sick of downloading pet games and finding that the pets don't really do anything. Mine currently travel on land, air and sea. The have access to various…
because genetics doesn't only affect height, it also affects our cognitive abilities which affects any activity that requires our brain. art is one of them. genetics can affect aptitude but it does not guaranty that you will be successful. you still have to keep at it or work hard. there are lot of people who waste their…
I'm gonna take the side of Eric and Josh; I'm not a parent yet but when and if I am in the future, I'll definitely be taking an active role in filtering what my kids are exposed to. Not because I think playing gta too young will make them a serial killer, but because it might be upsetting to a kid too young to realize the…