Not getting as much as i'd hoped done today. But a little googling isolated a frequent (like, every ten minute) crash i'd been having with photoshop -- brushes set to follow direction, apparently, are extremely unstable sometimes. A couple thumbs/ideas -- the second is a bit of overgrowth fanart. I'm not sure if it's worth…
Thanks guys! Brandoom- I went ahead with your suggestion- not a bad idea! Yeah Gallows, a lot of doodlers I know have one thing that they just draw a lot of, for me that's dragons, so my DA is flooded with them. As far as completed pieces go, I have a couple paintings, but the only ones I can seem to find at the moment are…
@b_beauchamp Yeah I think that should be fine. :) Especially since this concept has some atypical pieces in it, and in a larger production environment those creatures would likely be handled by a character or creature artist. As far as the liquid, I've been pondering that conundrum myself. I remember a post a while back…
@slosh : Thanks for taking your time, man! When you say stuff is simple etc, do you mean that as a general bad thing or something you weren't looking for or personally find interesting? I'm looking into artstations website builder and it's really slick, I think I'll use that in the future for sending to potential…
Hi Terrell, Great sculpts so far! Love your Blizzard fanart and those portraits as well. What stands out to me as something you could do to take your portfolio to the next level is to work on your anatomy. This is one of those artist fundamentals that I am not seeing your work. I would suggest taking some figure drawing…
I have to admit that I find this thread to be confusing, but this might just be a communication thing... While it is understandable to want to aim for a wide market, focusing on a niche is very valid too. But regardless, wouldn't it a bit sad to limit your own art based on what the majority wants ? Also, please show us…
Hello there! I'm Gwen, a senior character artist. I worked in Montreal for 11 years as a character artist for Gameloft, Ludia or Behaviour and moved to the Netherlands for personal reasons: I am only looking for remote freelance jobs since I will not relocate. I mostly worked on mobile games, meaning I have a lot of…
edit: Just finished this one up! Thread is pretty small since I didn't really document much of anything in the early stages. here's a link to the artstation page (x) Thanks for checking it out! Hey there everyone, I've been slowly picking away at this take on the Blood Berry beam saber from No More Heroes, and I think I'm…
No post, long time! I've been slowly hacking away on this Diana (LoL) model for the last month or so. Im getting close to being finished with the sculpt and feel a bit stuck. Pointing out any idiot mistakes I made would be really helpful. I used things I like from these concepts as well as from the in-game model. I threw…
Latest Update: In the engine! I'm using UDK. Still needs a lot more work! Skin textures need to be developed a lot more but so far I'm pretty happy with what I have going on. Had some of my instructors give me some awesome feedback on the folds I had going on and I think it really helped! OLD POST: Hello everyone! So…