Hi! I have a situation with my mesh and when trying to animate it. Recently when I load my scene my foot looks like this: The only way i've figured out how to temporarily fix it previously for my other animations is by moving the control and hitting ctrl + z: This time when animating my foot, it gets destroyed when trying…
http://www.bit-tech.net/columns/2006/01/22/all_for_one/1.html In my opinion a spot-on article about the tech being released these days. I mean, when we got our new cell phones... i really just wanted a good quality phone without any wizz-bang features... no dice. Had to get one with camera and verizon's damn 'get it now'…
If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…
I'm looking for anything (mainly unusual techniques, tricks, art directions) that could make it easier to make a large number of models quickly, without them looking entirely terrible. Realism or high detail is definitely not a priority for me, so I would much rather focus on a strong stylized look. This is for a personal…
http://latimesblogs.latimes.com/technology/2008/10/new-california.html New California law narrows overtime regulations for skilled tech workers 6:33 PM, October 1, 2008 Gov. Arnold Schwarzenegger Tech companies glum about their sagging stock prices can take cheer in a bill Gov. Arnold Schwarzenegger has signed into law…
Just like in the epic South Park episode(s), black friday is coming. Are you guys buying any new tech gadgets? I was thinking about getting an old Microsoft Surface Pro, but I think I will save my money and try to get the Surface Pro 2 (much better in quality) later on in the year. Would be awesome to finally have a pen…
Even with more topology, haven't been able to improve the result much. :( It may be a case of having to accept defeat, and making a non-contiguous mesh - will make the cage much simpler, but wastes UV space.
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Hey everyone, I've encountered a few problems about having this unknown transparency on my low poly model, I don't know the correct term for the problem to google and so I only have a few images to show as of now, so let's get straight to the point... 1st problem: As I was modelling a round low poly hard surface sniper…