Hi! I have a situation with my mesh and when trying to animate it. Recently when I load my scene my foot looks like this:
The only way i've figured out how to temporarily fix it previously for my other animations is by moving the control and hitting ctrl + z:
This time when animating my foot, it gets destroyed when trying to move it afterwards anyway:
In other animations i've been able to move the foot fine after doing the ctrl + z thing, but not this time.. What could be the cause?
The leg rig are joint copies with FK controllers of the original joints.
This is what the hierarchy looks like:
Sincerely, Bambit
Replies
http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use
Also would help to explain in your message how the rig is set up.