I'm looking for anything (mainly unusual techniques, tricks, art directions) that could make it easier to make a large number of models quickly, without them looking entirely terrible. Realism or high detail is definitely not a priority for me, so I would much rather focus on a strong stylized look.
This is for a personal small unity project, so I'm quite flexible with the style. I'm only looking for some directions that I could research right now before jumping in.
Hope this specific enough for you to suggest something!
[edit] Examples are much appreciated!
Replies
Here's one reason why you got that answer.
http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#asking
But especially this.
http://www.catb.org/esr/faqs/smart-questions.html#intro
Those who put some effort into their questions, are in turn rewarded with others putting effort into their answers. It only makes sense.