I'm running into some issues baking AO in max (2009 x64) that I've never seen before. First I did a bake using a standard material applied to the high and baked to a single face, this was the result: http://i216.photobucket.com/albums/cc244/PolyHertz/lowAmbientOcclusion_MR_.jpg As you can see part of it look like they…
Ok, I'm cleaning up some folks work, there's a model with lets say about 20 different textures on 80 or so different objects. Now many objects share the same texture but not the same material name so there are duplicates all over the place. I see select by Material, and that works to grab the objects with that material but…
I've created a few of these videos over the past few months (years?). This is my latest working on a level for my Half-Life² mod Off Limits: http://www.youtube.com/v/45U85dI6zjs?fs=1&hl=en_US&rel=0&hd=1&color1=0xe1600f&color2=0xfebd01 More videos can be found here: http://www.wesleytack.com/?cat=16 I hope to have the final…
Did you search first? https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#search https://polycount.com/search?Search=Biped+attach http://help.autodesk.com/view/3DSMAX/2019/ENU/?query=Biped attach
Well,that's not really an option,even if you can select an hidden object trough the Select from Scene pannel,Render to Texture don't "see" it as selected thus don't allow you to do anything (all is greyed out) So the question stays:why is the low poly with projection baking himself into the AO? :poly122: Is this a 3dsmax…
I wanted to find out if for example,u create an asset u need to duplicate all over a scene,if u duplicate the object as an instance will it add to the viewport dragging and rendering or its just a projection/reference of the original mesh in another location in the scene,hence making the scene lighter. I remember reading…
wasn't sure where to post this, i did it in general discussion. Hello community. I have made my first script and its fairly simple. set selected objects materials to standard gray and wireframe color to black in one simple button click. hope you enjoy it. here is the download link :…
Max be buggin' on me ass =(¨ For some reason whenever I have more then two textures activated in my material, max kills my normal map... more or less. Its still there, its just very very weak. Scanline renders it correct tho. Now everythings fine and dandy with two textures, be it normal/spec or say normal/dif no matter,…
I have this really odd problem where I can't scale things like edge loops of a cylindrical object on all 3 axis, but instead on on 1, or 2. I don't know what I'm accidentally hitting, but my cursor basically goes from being a triangle that is closed (3-axis scaling) to a triangle that looks like its unwrapped. How do I…
So I decided to change from Maya to Max today, installed everything fine and I boot it up. I go into shaded mode and the mesh starts blurring and moving across the screen. When I go into wireframe mode, it stops. After working for a while in wireframe mode, I changed to realistic and the object starts shaking, with the…