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3dsmax, normalmap woes.

polycounter lvl 18
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{scumworks} polycounter lvl 18
Max be buggin' on me ass =(¨

For some reason whenever I have more then two textures activated in my material, max kills my normal map... more or less. Its still there, its just very very weak. Scanline renders it correct tho.

Now everythings fine and dandy with two textures, be it normal/spec or say normal/dif no matter, its the third that brings the walls crashing.

The normal map is at 100% (im not THAT dumb xD), updating drivers been tried and failed.

Anyone had this problem aswell? Maby even found a solution? =D

Edit - btw this is 3dsmax2011 /w hotfix4

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