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3DSMax AO baking glitch

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PolyHertz polycount lvl 666
I'm running into some issues baking AO in max (2009 x64) that I've never seen before. First I did a bake using a standard material applied to the high and baked to a single face, this was the result:

http://i216.photobucket.com/albums/cc244/PolyHertz/lowAmbientOcclusion_MR_.jpg

As you can see part of it look like they never finished rendering, just quitting mid-way. Tried again with the same type of results. Then I gave the high MR AO material instead, and got this:

http://i216.photobucket.com/albums/cc244/PolyHertz/lowambientocclusion_mr_copy.jpg

Total output corruption. Ideas?

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