Hello all! My name is Chris and I'm new around these parts. I've arted my whole life, but have been doing 3D for 4-ish years or so, working on commercials, (small) games/apps and other various freelance things, mainly as an animator. I've been a long-time user of Polycount; but, for some reason haven't jumped in with an…
Hello Polycount, I am an ambitious 14 year old, and I was wondering where all of you guys started with your 3D/2D art skills. I am a terrible artist, and I am looking for a place to start, that is where I would like you guys to tell me how you got good at what you do. So me being 14, are there any high school classes you…
http://www.gameartisans.org/forums/showthread.php?t=24550 Gameartisans is throwing a contest in which you design a 3d version of your favorite 8-32 bit toon :) . I've decided to enter doing crono, from Chrono Trigger steampunk variation spin to it. It's been a while since I have posted here and I really want you guys to…
Hey guys! This is my first post on polycount. My friend poffington who is already on here has been bugging me to start posting on here and i finally have taken the time to set it all up lol Here is a project i have been working on and am in the final stages of completion. It was inspired by TokyoGenso's train station…
Hey guys, first real post here on Polycount. Just finished this hipoly to a point that I feel like I can post it. I chose to model this mostly because there's already a couple of these posted on the site and I could get good reference from those threads as well as pics on the net. Also while I've tried to go into detail…
Hey. I am on the lookout for a 3D Artist who is interested in creating 3d model(s) of snow management machines, such as snow groomers. The model will be used in a game modification, which is created in Unity. It should therefore not have an excessive polycount and should be created in a way that is generally suited for…
Hello Polycount :D So this is my first time posting arty type stuff (so please forgive the amateurish quality) so if I’m in flagrant violation of forum etiquette apologies in advance. I started working on this item last night with a concept doodle in Photoshop and downloaded 3D Coat to see if I could actually get a working…
Thanks for the help guys, but I just figured out I made a really dumb mistake. You see, I used "Alpha" to extract the alpha channel and I thought that I had to type out the alias to get the channel. I typed "-channel ZDepth" when I actually had to type out "-channel VRayZDepth"! Also, I will be posting some game art soon,…
I was inspired heavily by the 3D illustrations of Polycounter Nix so for this piece I didn't want a very elaborate sculpt and tried to sell most of the detail in the polypaint. You can see this in the images below where I compare zBrushes Flat shading in the left to the actual shading on the right. I ended up making a…
sexy bake! i'm jealous. What texture resolution are you at? I'm currently struggling a bit with baking normals with hard surface stuff. Glad you were able to figure things out, looks amazing. I'll have to re-read the polycount wiki, although I'm using Modo for baking and seems like a lot of the wiki is 3Ds Max related and…