Hi, I'm a 3D Generalist at HAUS, a media & advertising firm in Los Angeles, CA.
Our company is looking for potentially multiple 3D Generalists for a upcoming project.
We need people that can reduce a holy poly character mesh, rig, and potentially animate them for Snapchat.
We do this sort of work already, but we need more talented hands.
Below is a requirements list from the workable job posting, in addition to a link to apply.
If you have any questions please email me at the address below;
westonmitchell(at)live.com
(Do not send applications to this address, only questions!)
DESCRIPTION
HAUS is looking for a freelance, 3D Generalist, capable of reducing polycount of a character, rigging, and animation. You will collaborate with design and development teams to create exciting, interactive 3D content for an upcoming project.
REQUIREMENTS
- Comfortable preparing 3D assets to live in mobile environments, low poly and efficient use of texture maps.
- Familiar with the PBR pipeline.
- Simple skeletal rigging in addition to blend shapes where required.
- 2+ years experience with Maya / 3D Studio Max or similar FBX compatible software
- Modeling experience
- Ability to work from mockups and references to create models, materials and texture maps
Nice-to-haves
- Experience in creating optimized assets for mobile realtime/webGL environments
On site preferred, but remote can be managed. (Los Angeles, CA)
Please submit a link to your online portfolio for consideration
https://haus.workable.com/jobs/571859
EDIT: Closed! Thanks everyone for the submissions.