Here is a low poly model I made in 3ds max of some liquid splatter. I had to make it manually from a cylinder with extrude + relax. Is there a faster way to create this in an automated way? For example, I make a sphere, then add a modifier called splat and drip? Is there anything like this? This image shows what I'm…
Here's an update. The head on the right is the old version, left one is the new one. I think this one has some much better structure and I've yet to do any subdivisions as im trying to focus on the form and likeness. I feel like I lost a bit of the likeness though. Do you guys see what might be wrong?
Hello Polycount! It has been a very very long time since I posted anything and I think its time for me to be more diligent about that. So I want to share with you something I've been trying to put together. I'm practicing doing a likeness and getting close to the end here, but I wanted to post it here and see if you guys…
What is the benefit and utility of this use of star-like Triss?What are the rules of this type of institution? Why is it used? And why is it done that way and not that way? I would appreciate if there is a source, it will be in the course or video I can learn. Thank you.
Ice cube likeness work in progress, I am sharing also Ryan Reynolds on a separated post so is less confusing. I am doing both at the same time to see if I got a better result and a more efficient balance. Feedback is always welcome.
Can this be done? I presumed I could just import the base, subdivide to the correct level and then import as layer but it just explodes. Aside from going down the displacement map route, is there a way to import models into Mudbox from ZBrush and vice versa to continue working?
You know what? for the longest time i was worried about being original, and I'm happy to say that I'm finally over that stupid bullshit. if i was texturing a model, i didnt' want to incorporate cool things i saw from other pieces because i was just.. taking them. i thought that somehow, new ideas had to come down,…
I'm thinking of creating a youtube series where I'll create a complete Environment from A-Z and guide you through the process. It would be great to know what you would like to see or things I can touch on. The series will be targeted towards beginners, so there are no "dumb" questions! :) Anything you don't understand and…
Took a chance to do my anatomy. I have been working on this for a past couple days. Did all I could using the website below. Got it to where I like it with still a few miss parts on him. Was wondering if I can get sup crit on what's missing and how to fix it. Thanks. http://www.anatomy4sculptors.com