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Zbrush to Mudbox (and vice versa)

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polycounter lvl 18
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Super polycounter lvl 18
Can this be done? I presumed I could just import the base, subdivide to the correct level and then import as layer but it just explodes.

Aside from going down the displacement map route, is there a way to import models into Mudbox from ZBrush and vice versa to continue working?

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