Painting Practice are urgently looking for a Unity Programmer to join their team at Twickenham Studios for a few weeks and work on an exciting new episode of a well-known TV series. We are looking for someone who could create the following:- AI systems- Mission structures - Animation controllers - Unique shaders/shader…
I am trying to paint textures on a really large piece of terrain for a game I am working on. Im assuming I would need to use vertex painting as UVW mapping such large terrain pieces would be tedious. However I cant seem to get the plugin that comes with unity called "VertexPainter" to work..the UI is confusing and I cant…
You can access the asset store from Unity itself. I updated my Unity version to 3.1 this morning. I don't know if it was there in the previous version. It's under Window -> Asset Store There is a good chunk of stuff in the store already.
I just can't get a point, why is it happening? For comparison same texture in Substance Designer Also note - there is correct specular in substance designer, unity seems to ignore metallness and roughness.
So Ive bee working on some stuff and have run into some issues. The biggest being that the export doesnt seem to work right. When Im in 3do and finally have what I like, I hit the export button in the top left corner (is there a different to export that Im not seeing?) and get an export dialogue. When I enter in what I…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hi all, What are the correct settings for getting normal maps from ZBrush to Unity3D? I tried to go with just green channel flipped, but my test object just doesn't look right in Unity. Is there something else that needs to be changed before creating the map? here's a screenshot:
Some of the artists from ubisoft have started an art dump for Assassin's Creed Unity Vincent Derozier vincent-derozier.com Florian Desaunay floriandesaunay.com Pierre Fleau artstation.com/artist/pfleau David Alvarez davidalvarez.fr mall_one Mathieu Goulet artstation.com/artist/MathieuGoulet More can be found HERE
Hello! Just finished my Unity environment in a kind of stylized-realism style. At first, almost two years ago this environment used to be a part of my university application task but then I decided to polish it a bit and publish it since I thought it was looking good enough and since I currently need as many works in my…