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Author:
Lucas Annunziata
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Pixalated .sbsar material in unity + incorrect shading
stkopp
polycounter lvl 4
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stkopp
polycounter lvl 4
Feb 2017
I just can't get a point, why is it happening?
For comparison same texture in Substance Designer
Also note - there is correct specular in substance designer, unity seems to ignore metallness and roughness.
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