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normal maps from ZBrush to Unity?

wannabeartist
polycounter lvl 8
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wannabeartist polycounter lvl 8
Hi all,

What are the correct settings for getting normal maps from ZBrush to Unity3D?

I tried to go with just green channel flipped, but my test object just doesn't look right in Unity. Is there something else that needs to be changed before creating the map?

here's a screenshot:

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