I am trying to paint textures on a really large piece of terrain for a game I am working on.
Im assuming I would need to use vertex painting as UVW mapping such large terrain pieces would be tedious.
However I cant seem to get the plugin that comes with unity called "VertexPainter" to work..the UI is confusing and I cant seem to find any documentation on it. The instructions are very very vague.
Any clue as to how to get this working?
Replies
Ok so how does one do that..?
Im using 3DS Max
You don't mention anything about a shader, but I assume you have something set up for that.
So I can vertex paint in 3ds max and just import the .fbx into unity and itll magically save my texture maps? that seems way too easy (and logical) which is usually not the case for 3D art.
Vertex colors live inside the vertices.
It's part of the model it's self!
(cool huh)
You can then use a shader that lets you blend textures based on the vertices RGB value.
Like this:
Or use it to make fakey shadows.
Or just use vertex colors instead of textures!
bad ass!