****USA ONLY**** Hi, My name is Frank, co-founder at Paper Triangles. We are a new media agency creative immersive and interactive content for brands. We are looking for an 3D environment artist/level designer to help us build a leave in Unreal for a internal Demo. Our goal is to create a cinematic demo with market place…
Hey guys, I was just wondering if anybody had any idea how to export rigs from Unreal 4 into Maya, specifically the ARK Dev kit, as a few fellow students and I are making a mod for our capstone project. Any info would be much appreciated. So far, I can export the animations, but the joints and controllers don't show at…
Hi guys, hope you can help me with the foloowing issue I'm facing already a long time.As I started working on my unreal scene this week again I hope to clarify this issue soon. The issue is that my textured objects look totally different un UE4 then in Substance Painter, especially the roughness map.And yes, I already…
Lots of youtube tutorials on this, search "game vfx portal tutorial" for example: https://dev.epicgames.com/community/learning/tutorials/dBj6/unreal-engine-create-stunning-portal-effect-vfx-with-niagara-particles-complete-tutorial
Hello everyone!! This week I’ve been working on some texture tweaks. But mainly on the render, placing the sword in a Unreal environment. In this case, a cave to give a stronger sense of a fantasy setting with a magic sword at its centre. I’ve worked on the lighting and effects on the sword to give the impression of magic…
Hi folks, somehow when I want to build the lighting Unreal gets up to 80% and than hangs there. I can still work in the Engine, but the counter does't go higher. One day I started the build in the morning and even in the evening it was stuck on 80%. Does anybody have an idea how to solve this problem? All my Lightmaps are…
So as the title suggests, I could use hand, tips and tricks, and overall best methods for making trees, and then rendering them inside unreal engine 4. Here on top theres a tree created inside treeit, imported into unreal engine 4. Trunk material is custom/modified megascans material, leaves material is created by me…
Just looking at the UnrealEd version that comes with BiA:HH, and I see a steep parallax expression. I checked some of the parallax materials in the game, and I haven't seen any yet that use it, so does any know how you would hook it up in the editor? Nevermind the textures, they were just quickly created this morning…
Hi all, So I have a quick question about using Ambient Occlusion maps in Unreal Engine 4. So I plug my Ambient Occlusion map into the Ambient Occlusion node in the Material Editor, however it almost looks like nothing is happening. Do I need to put the Ambient Occlusion map in Photoshop and set the AO map to Multiply on…