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Steep parallax in UE3 / Brothers in Arms (UnrealEd)

polycounter lvl 17
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Jonathan polycounter lvl 17
Just looking at the UnrealEd version that comes with BiA:HH, and I see a steep parallax expression. I checked some of the parallax materials in the game, and I haven't seen any yet that use it, so does any know how you would hook it up in the editor? Nevermind the textures, they were just quickly created this morning before heading to work. :) (the vector 3 input was just a quick color test, BTW)
SteepParallaxTest.jpg

Info on steep parallax mapping,
http://graphics.cs.brown.edu/games/SteepParallax/compare.jpg
compare.jpg

I'm assuming it works, and is for steep parallax, which would be cool. :)
http://graphics.cs.brown.edu/games/SteepParallax/index.html

Thanks for your time. :)

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