Hallo, I'm going to enter this competion, I shall use zbrush for most of the modeling and try to use Designer and painter for the texturing, I'll render it in marmoset becuase its the only engine i know how to use. the basic idea is a giant castle tower sunken through the ground, where only the highest part, the throne…
A tilable texture atlas with overlapping UVs would be the most efficient and impressive method to use with environment art - such as your building. The more assets that share the same texture the more a game engine (and your graphics card) will love you. It's not always necessary, but it's one of those things that doesn't…
I used to love Aliens when I was a kid, collected all the toys and I still have em to this day. They make awesome references for modeling, more than any picture could :) More recently, I also bought some of the newer action figures by MacFarlane Toys. I thought it would be interesting to tackle one of these unique…
"Even the Mighty Fall" Man shall never be subdued! In a not to distant future among the ruins of a dilapidated building lie the remains of a great war machine. A beacon of hope and a symbol of strength! Personal Goals I want to explore/challenge myself on a couple of things on this project. I am a big fan of UE4's…
Hey guys! I'm currently studying 3d art fulltime, and on the side I'm gonna build a system shock 2-environment in Unreal. I'm still kind of a beginner both with modular environments and also with working in Unreal so I'm hoping I'm gonna learn lots from this! I hope someone is gonna enjoy watching the progress :) I've…
This is something that has been confusing me for a long time, I heard many times that when you have to duplicate a mesh on the same object it can be a good idea to do the UV first and then duplicate it so you wont have a hundred cubes on the UV map for instance. But I don't really understand the logic behind it since if…
Hey guys, for my WIP I am going to describe my project. I am leaning towards a forgotten base/throne room style idea. I have always been drawn to scenes that tell a story of wild technology. One thing that strongly will influence me is 'Deep thought' from hitchhikers guide to the galaxy. Deep Thought is a computer that was…
Hiya, My idea for my Throne Room is Algor Mortis which roughly translates as the coldness of death. I'm imagining a seat of power encased in an ice cavern. Mainly natural elements, maybe some carved rock etc Main reasons for choosing this are: Teach myself some new shader techniques, things like procedural snow shaders…
Thanks for all the comments! bbob - You are right I should use the cloth modifier. Was playing around last night and trying to add some displacment to the towels but they still don't quite look right. I think the cloth modifier and some gravity will help that a lot. ZacD - Which scales seem off exactly? Most of the items…