I think the only solution is Polycount Fight Club forum: The first rule of Polycount Fight Club is you do not talk about Polycount Fight Club. The second rule of Polycount Fight Club is you DO NOT talk about Polycount Fight Club. If someone takes down their pimp, the fight is over. One guy pimps, the rest dogpile on. As…
The first thing I did was to plan my environment and create the blockout. As I am using nanites I am not so much worrying about polycount. Of course, there are no crazy amounts of tris, but for some parts like the Jesus statue I just decimated it from and created auto UVs and then created textures.
Yeah Except you just added another 6 polycount triangulating it. which is alot slower than your original 6 polycount :) 12 polycount triangulating it isnt good. not good at all
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Kind of surprised that I haven't seen any PolyCounters from Valve on here, especially considering the relationship between the PolyCount community and Valve itself! Where are you all at? :)