group option in zbrush when exporting as obj will sometimes result in split up geo. if you need to export as obj. turn of groups for export. But if you must need the groups, export as FBX instead.
Just finished my first script. Just a little export script for speeding up teadious tasks. Super proud of it as it's my first! B) http://www.jacrossiter.com/scripting/2015/12/29/jexport "Export with only a click! When executed this script will open the JExport UI. From there you can do a simple 1 click of either an OBJ or…
Is it possible to export just a single layer out of Photoshop without flattening it, and deleting other layers. As a fallowup question I would like to export a layered group, as a flattened image. I would like to select a layered group and export everything in that group as a flattened image, without it affecting the other…
Milkshape has one but it doesn't export boned/animated meshes hell it can't even import properly, and "wait for ms3d 2.0" excuse is used in the exporter itself (vertex weights) while HL2 is supported, wtf that left me stuck. Any other free apps that have a proper .glm export?
I just can't figure this out at all. If I do a normal export, it just exports the selected subtool. If I use subtool master export and select 'single polygroup for each tool' it saves a file for every piece. If I deselect it I just get multiple files anyway. All I want is to export ONE .obj, import it into 3dsMax where all…
Ok, stupid question but i tried looking at wiki and searching. When im finished with teh maps how do i export them as tga for final export to import to UE4
I grabbed Blender for the sole sake of exporting SMDs so I could get models into HL2. But... it doesn't appear to work. I get an error saying: And I'm pretty dang sure that a mesh was, in fact, selected. I don't know what an armature is. Similarly, Maya is giving me just as much trouble. When I try to export an SMD using…
@Alex_J derp, I should of mentioned it's in Maya and being exported to Unity. I bake the animations to the bones, delete the ctrl rig and export the bones/anim