Subdivision sketch: non-locking accessory carabiner. Just a simple modeling exercise. None of the internal spring components need to be modeled. Consistent loop distribution to maintain surface quality. Basic boolean block out. All the geometry is generated by simple mesh shapes and non-destructive modifiers. Most of the…
Thanks :) I kinda wanted to mix a bit of barbarian in there but still keep him "viking like". But i dont have a clear concept to work of cause i cant draw for shit so i'm making it up as i go along :p Btw can you bake fibermesh onto a lowpoly model ?
. =)You saw though my tomfoolery! i like it that much. If someone told you to make this for them, what would've been the price? pm.me. if you want to keep that "private" "as private as we can be now-a-days..." Just a curiosity, you can also ignore it if you feel like it. //bump
Hi, my first post here. I was trying to create something that will look somewhat stylized (especially wooden parts) but highly PBR oriented More of it at my ArtStation model Since I have not idea how to texutre paint (but will look forward to learning it) I left it to simple procedural texturing using Substance Painter and…
Hi there everybody, I'd like to post a character I have been working on for a while now. I would very, very much like to get as many thoughts and critique as I can from all of you who are more skilled and experienced. I have come to a point where I simply need to suck it up and ask for help and critiques. I have to realize…
With the new Assassin's Creed game coming out, the Game Dev Society from my university challenged us to create anything with a Viking theme. I decided to create a game-ready Viking axe.
After a while away from sculpting i decided to experiment a bit, i'm trying to sculpt stuff based on shapes and silhouettes and not think to much about what the sculpt represents, saying that, for this first one the shaped i had in mind kind remind me of a shield but it ended up looking nothing like one, and i quite like…
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
TL;DR My website with portfolio (check YouTube channel for more) http://sergeizemtsev.tumblr.com/ If you want:* Atmospheric and eerie soundtracks in the spirit of Yume Nikki * Paranoid post-punk and insecurity like Berserk and Paprika soundtracks * If you conceived Persona and Danganronpa in the darkest colors * You need…
Hey there. For the past month, myself and four other game students at AIE Sydney have been working on a UDK game environment inspired by space vikings and giant predator birds. We created the town where the vikings live in the torn apart shells of what was once their space ships. Here they are protected by their great…