Hi, my first post here. I was trying to create something that will look somewhat stylized (especially wooden parts) but highly PBR oriented
More of it at my
ArtStationmodelSince I have not idea how to texutre paint (but will look forward to learning it) I left it to simple procedural texturing using Substance Painter and Substance Desinger
Also I stumbled upon some technical issues with mirroring UVs while baking normal maps where one side produced shading artifacts on flat surfaces so I had to stay with non-mirrored UVs:
Though overall model looks for me like a WIP rather than final project I was eager to hear what you guys thing about it.
Any opinions and critique will be appreciated, Thanks!
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