I know this should be posted on Zbrushcentral,however to date replies on trch questions tend to be very slow so i figured ask here as feedback has always been great. My question- I know in Zbrush 4 i can use BPR to get an AO of my viewport model,what i woul like to know is there an option/way of taking in an unwrapped…
HI guys, I am currently working on graphics for a mobile game I am making. I have some skill in vector, mostly through Inkscape, but I am trying to use Illustrator more. The thing is despite what program I use I can't figure out how to create something in the style I desire. I would like it to look something like this... I…
i am no big fan of ai usage in general and while i would agree on many of the sentiments written here, it is of course nonsense that people using AI are generally throwing their brains out of the window. we are not even remotely at "i will just let the AI do this for me". that people dont learn things when using AI tools…
Hello, everyone! Right now I'm working on the sci-fi VR project and soon we will start to create environment assets. They will be architectural megastructures, skyscrapers, buildings, multifunctional centers - content for the city of the future. I want to optimize and automate this process as far as it's possible and I am…
Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Greetings, I have spent weeks on and off trying to find a great way to create lightmaps for an apartment with 8 rooms. I have gathered information here and there but I can't draw any conclusion on to how I should approach my issue. I have read threads after another and tried most if not everything, except for recreating…
For my university module we are required to create a custom character and put them into the Unreal engine. Having not done this before its a new experience, i would appreciate any guideance/information people see relevant to my work or the importing process. At present i have a base mesh completed (below) that i intend to…
A bit of a breakthrough on the next iteration for the reference material. If you use the CameraVector node (which I was using some of my dot products), as your normal, you get "free" retroreflectivity. This much better because it actually takes into account all scene lights, rather than relying only on a single directional…