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What software to choose to create a generative architecture assets for the game?

polycounter lvl 5
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Stas Mikhailov polycounter lvl 5
Hello, everyone!
Right now I'm working on the sci-fi VR project and soon we will start to create environment assets. They will be architectural megastructures, skyscrapers, buildings, multifunctional centers - content for the city of the future.
I want to optimize and automate this process as far as it's possible and I am planning to learn some new soft for this task. So there is a question - what software for such a task you'll advise to me?
I was thinking about:
Cinema 4D
Rhinoceros + Grasshopper
Houdini
Fusion 360

I already learned some features of Fusion 360 and it is just great for creating sci-fi content. But it is not generative.
Here are some images that are showing what I want to achieve with fewer time and labor costs:










And I'm also interested in what software will cost me less time for learning.
Thank you for any advises that you have!

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