Hello, everyone!
Right now I'm working on the sci-fi VR project and soon we will start to create environment assets. They will be architectural megastructures, skyscrapers, buildings, multifunctional centers - content for the city of the future.
I want to optimize and automate this process as far as it's possible and I am planning to learn some new soft for this task. So there is a question - what software for such a task you'll advise to me?
I was thinking about:
Cinema 4D
Rhinoceros + Grasshopper
Houdini
Fusion 360
I already learned some features of Fusion 360 and it is just great for creating sci-fi content. But it is not generative.
Here are some images that are showing what I want to achieve with fewer time and labor costs:
And I'm also interested in what software will cost me less time for learning.
Thank you for any advises that you have!
Replies
Nothing else comes close for that sort of geometry.
I know this because I designed a modelling pipeline based on some of those reference images and we made a game using it.
You could use Maya, it'll just take ten times longer