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Creating AO in Zbrush4

polycounter lvl 18
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kunglao polycounter lvl 18
I know this should be posted on Zbrushcentral,however to date replies on trch questions tend to be very slow so i figured ask here as feedback has always been great.

My question-
I know in Zbrush 4 i can use BPR to get an AO of my viewport model,what i woul like to know is there an option/way of taking in an unwrapped model into zbrush 4 and creating AO that will match my UV texture sheet?
As always comment appreciated

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  • CompanionCube
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    CompanionCube polycounter lvl 12
    Multi map exporter > ambient occlusion

    or

    mask > mask ambient occlusion > texture map > new from masking
  • kunglao
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    kunglao polycounter lvl 18
    Thanks CC, just grabbed it.

    Just one question.
    My female character is made up of many subtools.
    However back in max i unwrapped several at a time for different texture sheets(skin,clothes,accessories and head).
    Now back in Zbrush i have re-imported each sub tool.
    In order for the AO to come up on each sheet, do i hide parts that are not on that specific sheet or can i leave all the model parts and do it that way?

    THanks again
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