I know this should be posted on Zbrushcentral,however to date replies on trch questions tend to be very slow so i figured ask here as feedback has always been great.
My question-
I know in Zbrush 4 i can use BPR to get an AO of my viewport model,what i woul like to know is there an option/way of taking in an unwrapped model into zbrush 4 and creating AO that will match my UV texture sheet?
As always comment appreciated
Replies
or
mask > mask ambient occlusion > texture map > new from masking
Just one question.
My female character is made up of many subtools.
However back in max i unwrapped several at a time for different texture sheets(skin,clothes,accessories and head).
Now back in Zbrush i have re-imported each sub tool.
In order for the AO to come up on each sheet, do i hide parts that are not on that specific sheet or can i leave all the model parts and do it that way?
THanks again