Hey folks. Posted this a while back when still working on the low poly (shout-out and thanks to those who added their advice). This piece is targeted as a 1st person, or very close to the camera piece, so micro detail was very important for me. Final tri count was 6.3k Tris with a 2k Dif/Norm/Spec/Gloss that could easily…
Hi, I need to rig a moustache close to the look of attachment only longer. I have rigged the face using blend shape. Moustache should move with the expression and it also need to be separately controllable (using bone or something else ) thanks in advance :) http://imgur.com/KYXIhQT
Morning Polycounters :) I'm just sharing with you a new piece I started work on this week. I'm just doing it for fun and practice, but any feedback is definitely appreciated! Started from scratch with zSpheres on Thursday morning. This is where I'd got to by the end of the day: Spent a few more hours yesterday, adding in…
Hello everyone, this is my first ever post in this amazing forum and to be honest, feels kind of scary to post my work alongside so many talented people and 3d wizards around here. I'm striving to work in the game development industry as a Prop / Environment Artist and here is one asset I've been working on. It has been…
Hey Folks. Starting up a new project, going to keep track of it here. Based off of the talented Wang Rui's concept art, Ill be pushing this as a real time environment (engine undecided). Check out Rui's site here: http://www.wangrays.com/home[new2].html Anyway, Below is planning image 1, concept included. Feel free to post…
Hey, this is my first environment made in UE4, I've been modelling single props for a long time and was told to advance myself by creating an environment. I usually have a tendency to publish work quickly (even though it can be improved greatly with critique and time). So before I even think about uploading this, im trying…
Hey guys. Schools starting so i decided i'm going to make a prop to start the year off fresh. Found a cool concept by James Ng and decided to give it a go. Im looking to make it detailed (40k tris were talking here) I know its pretty high count but i want to just make a cool looking piece for the opening of my portfolio.…
Hello all! I'm finally starting my first UDK map. It will be relatively small map, based on ancient china. The goal is to create all the modelling, texturing and everything else pretty much from scratch. I started with creating first stone blocks texture for the ground. This is the zbrush sculpt (each tile is separated, i…
Hey guys, so this is my first attempt and making a building out of a certain amount of modular chunks. Hopefully this will allow me to build multiple buildings out of these few pieces I've made. Anyways I got most everything working correctly, but when I go to mirror the chunks in UDK they seem to turn a greyish color.…
Hi, This Realtime character is entirely made by me based of the concept art of ZHENG HUANG. It tool men 39 days to complete this character. This was my personal project so that's why it took so long. I have learned so many things in the making process of this character. It took many back and forth tweakings that took most…