Hey guys, so this is my first attempt and making a building out of a certain amount of modular chunks. Hopefully this will allow me to build multiple buildings out of these few pieces I've made. Anyways I got most everything working correctly, but when I go to mirror the chunks in UDK they seem to turn a greyish color. Here are some screens, any suggestions?
Here are my max renders for what the building is supposed to look like
Then this is the In-game screenshot that I took in UDK
You can see those two bottoms pieces changing colors slightly and the top left pieces, maybe a few of the other guys, but I couldn't figure it out. Maybe I just have to import a right and a left modular piece for it?
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I've had problems with that where it looks like it reverses my normal map as well... so I'd assume that it's better to just make a separate static for it... but that's my take on it.
Someone else might be able to tell ye better though.
Anyhow, looking good so far :P
This looks damn cool btw; always love a bit of deco architecture.
3DLee - That's a good idea, I'm prolly gonna add in a couple poster decals also. Place em around the doors on the bottom to make em look more unique n such, i'll update when I got more
Also, the flat central panel above the balconies is crying out for some sort of embossed or inlaid detail. Something floral or sunburst to suit the art deco theme.
Just throwing some suggestions into the mixing pot.
Good stuff. The architecture has good flow, even though it's not coming off as really deco to me, its subtle. Almost too subtle but it works. As far as materials, I recommend a decal sheet for grunge, damage and dirt, perhaps an atlas that covers your entire structure.