Hi, i am trying to add a morpher i exported from the same model in mixamo fuse, but the model goes glitchy as below : it is in 3dsmax 2015 sp3 any idea ?
Anyone know how to achieve a parallax mapping effect using 3dsmax's shaders, specifically for rendering with mental ray? Or a way to shift texture coordinates depending on camera angle.
let say u have a mesh with a lot of branches or spikes, is there a way u can select the end tip of these branches/spikes in 3dsmax, or a script that can do this?
3dsmax Biped? Use motion mixer. 3dsmax CAT? Use animation layers. 3dsmax PuppetShop? Use the layer mixer. 3dsmax custom rig? Save animations and load but don't overwrite, or use Motion Mixer on the selction of bones. Maya HumanIK? Use the layer system in HIK. Maya standard rig? You can kind of use the trax editor... kind…
Hey everyone ! I would like to know if its possible to import a part of the Dota 2 map to 3dsmax or any 3D software in any format (preference for FBX). It seems that it's possible to extract props etc... from the game but I would like to avoid reconstructing the map inside 3dsmax... Thank you very much !
Hello , I wanted to make the most far lod for an object in 3dsmax and I wanted it to be a kind of cross double plane billboard ... do you have any idea how can I do pick the shape and texture from 3dsmax and project it onto the planes ortogonally ? In order to use in game engine as lateest lods ? thanks for any tips or…
Can you distort a texture map in 3dsmax (optionally based on another map)? Per-pixel distortion like the photoshop distort filters or the substance pixel distortion?