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Skinning and weighting in 3dsmax??

polycounter lvl 10
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melviso polycounter lvl 10
Coming from Maya, I am a little bit appalled with 3dsmax skinning. The CAT rig seems very awesome but the weighting part is just complicated. In Maya, there is the heat map skinning and now the geodesic voxel binding in maya which speeds up rigging. U can even place bones in the centre of ur models using a mode (can't remember the name).
Isn't there something like heat map or geodesic voxel in 3dsmax?

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