Hello :) ive just finshed my first year of university and now want to build a portfolio up for placements in the 3rd year :D after playing Darksiders ive decided i really want to do a Cathedral. As well as improving my UDK skills i want to get to know Zbrush alot more too so i was thinking i could add some sculptures…
Final model. Download the scene in Toolbag 2 (you will need version 2.06 or higher): https://mega.co.nz/#!BRxCCQLR!T6ei1xNxQyKC5mxxQ9cQN0TqUOwBWDyvdChim75tXos [ame="https://www.youtube.com/watch?v=dy1pjgxS6jk"]"Outsider" Post-apocalyptic Ford Mustang[/ame] ORIGINAL POST: Heyas, everyone! After two months break I feel like…
Ive been amazed by this game ever since its announced, currently I am working with a friend, Joey Lenz on an urban environment that is overgrown with foliage. The foreground architectures are inspired by Victorian houses found all over Savannah Ga. Here is a screenshot of the wip. A lot of work still needs to be done,…
So I'm starting a new project and it'll be an enviroement, namely a spaceport inspired on halo, brink and scot drake's art. I don't really have any precise concept and i'm just building it as i go, with only the main idea that it has to be sort of suspended on the side of a mountain or cliff, also i'd like to have a river…
Heya to all, I was wondering if anyone knew of image editors (like Photoshop) but set in a Node editing kind of way (a la UDK or ShaderFX)? I know so far we have Substance - Allegorithmic, but it has a really high learning curve (even for someone coming in from shader based knowledge, since alot of the functions are hidden…
Hopefully this is useful to people exporting stuff out to UDK from Maya. You can batch export your models which take the geometry name. Currently trying to figure out an elegant solution to renaming/checking again if name is correct. So make sure to name your objects otherwise you are gonna get pSphere9000 :P Anywho here…
Hi, I'm making 3D models in Blender for a game based on UDK. Currently I'm only working on environment art like walls and stairs. Nothing related to character models. I've basically created a high poly model on which I've done a little bit of sculpting. I want to bake the normal maps into a low poly model using xNormal. My…
Hi, I am working on a non-commercial game & i need 2 weapons. I would model & texture them my self but i am working on maps & enviroments so i dont have the time sne i am a one man team. The weapons i need are a AEK 971 Vintovka, AUG A3, & a G416 w/ Grenade Launcher & M4 Stock with game quality textures with normal maps…
I am thinking about doing a little cartoon stylized game. 3d but made to look like a 2d visual novel. I have made a few 3d games before, but when I look at the character drawing style of Clannad. I see a lot of things that I don't know how to accomplish with 3d. For example a strong outline, the way the shadows appear,…
I could write a pages on this stuff regarding the music industry but how is the law applied to the creation of a game idea and its contents ? You have the completed story. You have a few levels completed and all the assets are self created. You have created audio for these levels. ! The game engine is licensed for use but…