A confusing title but i honestly did not know how to convey what i meant in words too well. So i was testing stretched vs cubed uvs for this displacement method but when importing this - From maya the results end up like this - But when i use the "Create - UVTile" the results are phenomenally more accurate too what i was…
Hey guys! First post and a first asset as a part of Dekogon. I love being a part of the team, I've learned so much in such a short ammount of time! I contributed this Mountain bike asset to the "Sports and gym" set. (More info available soon) 15,124 Polys, 2046 x 2046 Texute Maps. Normal, Metal/Roughness and AO maps shared…
Hi guys I have got up version one of my portfolio and would like to hear peoples thoughts about it. www.clintonellard.com I know the artwork still needs a lot of work and would like to replace it eventually but feel free to post any thoughts on that as well. Thanks for your time!
You've started texturing, so I don't know how many of these you want to implement, but... - It looks like you modeled the thickness of the jacket. You can get the same effect with some creative texturing and save some easy polys. - Push the thickness of the sash a little more to make those polys really worth it. Same with…
Hey guys, this is my first ever post here! I'm trying to get committed to 3D again as I feel like I have so much to catch up on! Recently my work is moving to a quixel workflow so i would like to get a bit of practice in before we start as texturing/UV's have always been a very sore point for me! I'm planning on making…
Hi , i started this project to study likeness . please feel free to leave any feedback and tips i can use learn . I am trying to make his character as steve zissou .
I keep coming across these posts with 'guess who - it is a likeness!' ....... and I don't get it What's the goal with these? What do you want out of it? There's quite a few famous people with similar features, head shapes etc.... if you want help with what can be improved, then post references. Don't make the people guess…
Hi guys, I've been working on this likeness study for quite a while and seems to be going nowhere. So I've decided to seek fresh eyes in hope of improving my sculpt. The actresses name is Alexandra Daddario.
Painter docs seem to indicate their UV Tiles system is different than regular UDIM workflow. But what’s different here? Isn’t it just a single material getting multiple texture sets, like most apps do with UDIMs?
Hello guys! This is a WIP of a likeness sculpt. The subject is Ryan Reynolds. I am currently working on the base shapes after breaking the symmetry. For now I'm focusing on nailing the correct proportions and positions of the features. The final aim is to make a very realistic portrait. Feedback is very welcome.