Looks nice overall. The roof model is used quite a bit in the scene and becomes a bit too repetitive. Maybe make a variant of it which is different, maybe in construction or damaged. Speaking of repetitiveness the roof texture is a bit too noticeable especially on the smaller scaled down roofs. Also, there is some…
As above lighting could use some lovings. Something else to think of would maybe be adding some human scaled props into the scene, something to really help drive the point that robot's hand is massive. Considering that there was a collapse in the roof, I would imagine there would be a lot more debris and dust around. Right…
Woohoo! Another day, another round of winner announcements for the THRONE ROOM contest held by Allegorithmic! THIRD PLACE goes to... Seat of the emperor of the Andromeda galaxy – Noscope For their entry, they have won: Individual NVIdia GTX 980 4GB graphic card ($550) 3D Print of their Throne Lifetime Premium access to…
Hi, polycount. This my very first attempt at a level. I wanted to create a room, that is a bit run down but still cozy and warm. I want to give an impression that a very passionate, inventive, but a bit messy person works here. I did not use any concept, just some reference photos. Some pics: Some Highpoly work: I'll be…
What is the best technique for rendering a room with a window showing an outside environment? I can imagine using an HDRI or something. (But I only want it to show the environment, not light the scene). Or maybe by using an image plane? Or is it best done in post-composition, and if so, how do you incorporate DOF masks,…
Hey guys, This is my first WIP thread on here. I thought I'd like to focus my idea of a throne room as if it was a circus ring where the ringleader would sit on a fancy chair in the center, or at the edge of the ring, surrounded by circus and magical (alchemy, tarrot etc) paraphernalia. Been reading The Night Circus - E…
Hi, This is my first unreal project where I tried to learn different things. I tried to use a game environment creation workflow. Everything was modelled (in blender) and textured by me (in substance painter (except modular textures for walls and the floor, i used substance source & unreal marketplace for those). Foliage…
It's a new month and that means a new class! Visual Effects class is up and around the corner and I decided to try and do something a little different. As always it will require lots of time to complete but, I aim for the best and a slight pinch of ambition. Here's some reference images of the nuclear launch testing room…
Been trying to mock up a room for the throne, just making some modular pieces to use for the walls and windows and stuff. Not overly pleased with any of it yet. Kind of feel like changing themes for the room and the throne. Also the Unity 5 beta is confusing, cant figure out how to get my emisive materials to affect the…
Hi, I'm trying to re make a room for Unreal 3d for some practice. Here's the reference image: http://www.bestmmatorrents.com/ To see it in full you have to right click the image in the background and hit view background. I'm relatively new to game art. I'd have no probs doing it high poly for production, but I know the…