I just wanted to know as a recent grad of May 2017, I feel lost. I apply to almost every Junior/Associate level position I know I can do. I see work of those in similar positions, and I know I can do that stuff. I've had people tell me it takes months to get a job, I understand that. I'm always updating my portfolio and…
Hello everyone, I had to switch from 3ds max to Maya for work and I am having a problem with vert normals. I have a rounded modular wall section and I need the verts on the hard edges at the end (where the walls will meet) to point straight out instead of the slightly angled position it has be default (so there is no…
Hi all! This week I've been messing around in XSI and I discovered something interesting. Is there a way to bevel like this in Maya wherein the edges tessellate into quads? Thanks in advance.
A confusing title but i honestly did not know how to convey what i meant in words too well. So i was testing stretched vs cubed uvs for this displacement method but when importing this - From maya the results end up like this - But when i use the "Create - UVTile" the results are phenomenally more accurate too what i was…
Hey guys! First post and a first asset as a part of Dekogon. I love being a part of the team, I've learned so much in such a short ammount of time! I contributed this Mountain bike asset to the "Sports and gym" set. (More info available soon) 15,124 Polys, 2046 x 2046 Texute Maps. Normal, Metal/Roughness and AO maps shared…
Hello everyone, my name is Giovanni Randazzo. I am a filmmaker and producer currently working on an independent dystopian sci-fi Screenlife Film titled “4 Profiles”. We are currently in the final stages of post production. For the film, we are looking for a VFX artist who would like to contribute to a passion project and…
Hi guys I have got up version one of my portfolio and would like to hear peoples thoughts about it. www.clintonellard.com I know the artwork still needs a lot of work and would like to replace it eventually but feel free to post any thoughts on that as well. Thanks for your time!
You've started texturing, so I don't know how many of these you want to implement, but... - It looks like you modeled the thickness of the jacket. You can get the same effect with some creative texturing and save some easy polys. - Push the thickness of the sash a little more to make those polys really worth it. Same with…
Hey guys, this is my first ever post here! I'm trying to get committed to 3D again as I feel like I have so much to catch up on! Recently my work is moving to a quixel workflow so i would like to get a bit of practice in before we start as texturing/UV's have always been a very sore point for me! I'm planning on making…
Hi , i started this project to study likeness . please feel free to leave any feedback and tips i can use learn . I am trying to make his character as steve zissou .