So I've started a personal project of sculpted, Naughty Dog type, tileable textures. The goal for the moment is to get a stronger handle on environment texture sculpting and realistic material definition while building up a texture library. After I've got a few more that fit together I'll probably start building modular…
Texture Seams issues hey, Iv all of a sudden run into some issues with max. For the last week iv been unwrapping and texturing several models for a scene using max 2010. Everything has been going smoothly until today. The issue im having seems to be with the "render to texture" tool. For example, iv unwrapped a simple box;…
So hi, i have a bunch of questions on how to texture/bake my model. I made a model of a rifle M4A4 from the game CSGO, and i did the uv´s as a pretty high poly model they are all done now and i would like to texture it but i would like to texture it as a high poly because im going for a more photorealistic render for it…
I just started messing around with hand painted textures for the first time, and while I'm not terribly happy with most of my results thus far, I'm definitely enjoying it. Up till now I've been primarily a high poly, hard surface modeler and it's kind of a nice change. So I'm just going to use this thread to keep track of…
( This is for personal art and not for any game ) I'm looking for the ( formula ) you guys use to uv map multiple textures to a object to get even pixel density across a very complicated object for VERY closeup renders. My workflow is to model in 3ds max 2014, export out individual parts to Headus UV layout because I hate…
Hi, i created a terrain in Blender which i would like to use in Unity. I don't want to use Unity's Enlighten for lighting so i baked all the stuff (diffuse, lightmap, ao, etc...) into a single texture using Blender. After importing this to Unity the results are quite dissapointing - texture is blurry and pixelated and is…
I have big problem with cartoon style textures like World of Warcraft. I very like that style, but don't have any idea how this is painting. I'm new in 3d modeling/texturing and maybe this is stupid problem, but maybe anyone have information or idea how create textures in that style? Today i spend 4-5h for creating wood…
So... "map" is short for "bitmap" or "texture". Your model is using a diffuse texture. There are a number of different texture maps game models can use. What textures are used is entirely dependent on your viewer's or engine's render pipeline or shader network. Like artistic technique, the technical side of game art…
Hi all, Not sure if this should be in the "technical section" but I hope you can answer this question. If I had a limit to just use a 1024x1024 texture on an environment, is it acceptable to create 4 separate 512x512 textures and scale up the UV maps? The reason I ask is because I want to use a tilling brick texture…
Does anyone know if marmoset toolbag can import animated textures? im creating my scene in 3dsmax 2010 and want to make a fire place with animated fire texture, even a series fire texture maps with alpha maps animated in a loop. i know marmoset supports .pfm .dds. tga and .psd formats, if texture animation can be done then…